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Shotguns have high single target damage and can maximize the damage of Slash when paired with Trevor's skill effect. Shotguns innately have higher Crit Rate, which can improve the refresh rate of Trevor's skills. Trevor is very good at close-range combat and can make full use of shotguns' higher close-range damage.
Shotguns have high single target damage and can maximize the damage of Slash when paired with Trevor's skill effect. Shotguns innately have higher Crit Rate, which can improve the refresh rate of Trevor's skills. Trevor is very good at close-range combat and can make full use of shotguns' higher close-range damage.
Shotguns have high single target damage and can maximize the damage of Slash when paired with Trevor's skill effect. Shotguns innately have higher Crit Rate, which can improve the refresh rate of Trevor's skills. Trevor is very good at close-range combat and can make full use of shotguns' higher close-range damage.
Shotguns have high single target damage and can maximize the damage of Slash when paired with Trevor's skill effect. Shotguns innately have higher Crit Rate, which can improve the refresh rate of Trevor's skills. Trevor is very good at close-range combat and can make full use of shotguns' higher close-range damage.
The 2-piece set effect grants Trevor a CRIT Rate boost, further reducing his skill cooldown time. The 4-piece set effect enhances Trevor's rapid skill usage, in combination with a single-shot high Damage weapon, allowing him to deal increased Damage.
Shotguns have high single target damage, making them highly compatible with the Silence Core for significant damage boosts.
Cauldron Core can improve close-range damage, which is a good fit for Characters with a shorter attack range.
Assault Front allows Trevor to launch Slash at a higher frequency. Good for situations where high burst damage is desired.
Agility Energy Drink allows Trevor to continuously restore health when Bayonet is triggered. Good for situations where survivability is prioritized.
Haran can significantly increase the team's FREEZE Bonus damage, and Freeze Gun attacks can inflict FREEZE on enemies. Freeze Guns innately have higher Crit Damage, which allows Haran to provide more FREEZE Bonus damage to the team.
Haran can significantly increase the team's FREEZE Bonus damage, and Freeze Gun attacks can inflict FREEZE on enemies. Freeze Guns innately have higher Crit Damage, which allows Haran to provide more FREEZE Bonus damage to the team.
Haran can significantly increase the team's FREEZE Bonus damage, and Freeze Gun attacks can inflict FREEZE on enemies. Freeze Guns innately have higher Crit Damage, which allows Haran to provide more FREEZE Bonus damage to the team.
Haran can significantly increase the team's FREEZE Bonus damage, and Freeze Gun attacks can inflict FREEZE on enemies. Freeze Guns innately have higher Crit Damage, which allows Haran to provide more FREEZE Bonus damage to the team.
2-Piece Set can increase the team's ATK even when not being deployed, and 4-Piece Set can increase the team's Bonus damage upon debuffed enemies. It is a good fit for Spec-Ops Characters and also provides a big boost for Firepower Characters' damage.
2-Piece Set can increase ATK for the team once the Character is deployed, and 4-Piece Set can also take effect even when the Character is undeployed. It fits perfectly with Spec-Ops Characters who don't need to be deployed on the battlefield for a long time.
2-Piece Set can increase the team's Weapon Damage even when not being deployed, which is a good fit for Spec-Ops Characters. 4-Piece Set can further increase the bonus Weapon Damage after being deployed, which improves Firepower Characters' damage output.
Red Ice Compound can significantly increase the instant damage of Haran's Hammering Ice Cone, but ice cones will break immediately and cannot grant continuous damage bonus. Ideally best used in fights that require. high beast damage.
Blue Ice Compound allows ice cones to continuously deal damage to enemies nearby. Good for situations where the positional warfare strategy is needed.
As the Support Character of the team, Nadia doesn't need to be deployed for a long time in battle. It's better to use the weapon which has higher Power or can inflict a new type of debuff. Burn Weapons are recommended for the current lineup.
As the Support Character of the team, Nadia doesn't need to be deployed for a long time in battle. It's better to use the weapon which has higher Power or can inflict a new type of debuff. Burn Weapons are recommended for the current lineup.
As the Support Character of the team, Nadia doesn't need to be deployed for a long time in battle. It's better to use the weapon which has higher Power or can inflict a new type of debuff. Burn Weapons are recommended for the current lineup.
As the Support Character of the team, Nadia doesn't need to be deployed for a long time in battle. It's better to use the weapon which has higher Power or can inflict a new type of debuff. Burn Weapons are recommended for the current lineup.
As the Support Character of the team, Nadia doesn't need to be deployed for a long time in battle. It's better to use the weapon which has higher Power or can inflict a new type of debuff. Burn Weapons are recommended for the current lineup.
As the Support Character of the team, Nadia doesn't need to be deployed for a long time in battle. It's better to use the weapon which has higher Power or can inflict a new type of debuff. Burn Weapons are recommended for the current lineup.
As the Support Character of the team, Nadia doesn't need to be deployed for a long time in battle. It's better to use the weapon which has higher Power or can inflict a new type of debuff. Burn Weapons are recommended for the current lineup.
As the Support Character of the team, Nadia doesn't need to be deployed for a long time in battle. It's better to use the weapon which has higher Power or can inflict a new type of debuff. Burn Weapons are recommended for the current lineup.
As the Support Character of the team, Nadia doesn't need to be deployed for a long time in battle. It's better to use the weapon which has higher Power or can inflict a new type of debuff. Burn Weapons are recommended for the current lineup.
As the Support Character of the team, Nadia doesn't need to be deployed for a long time in battle. It's better to use the weapon which has higher Power or can inflict a new type of debuff. Burn Weapons are recommended for the current lineup.
As the Support Character of the team, Nadia doesn't need to be deployed for a long time in battle. It's better to use the weapon which has higher Power or can inflict a new type of debuff. Burn Weapons are recommended for the current lineup.
As the Support Character of the team, Nadia doesn't need to be deployed for a long time in battle. It's better to use the weapon which has higher Power or can inflict a new type of debuff. Burn Weapons are recommended for the current lineup.
2-Piece Set can increase the team's ATK even when not being deployed, and 4-Piece Set can increase the team's damage upon inflicting debuffs. It's a good fit for Spec-Ops Characters and also provides a big boost for Firepower Characters' damage.
2-Piece Set can increase ATK for the team once the Character is deployed, and 4-Piece Set can also take effect even when the Character is undeployed. It fits perfectly with Spec-Ops Characters who don't need to be deployed on the battlefield for a long time.
Even when not being deployed, 2-Piece Set can increase the ATK for Characters who've triggered Enhanced Weapon, and 4-Piece Set also has a chance to grant Enhanced Weapon to Characters who consume it. It is good for supporting Firepower Characters with Enhanced Weapon abilities.
Magic Sweety allows Nadia to provide an extra DPS boost for the next Character to be deployed when she is switched off. Good for situations where higher DPS is desired.
Heart Booster can improve the recovery ability that Nadia provides to Characters with low Max HP. Good for situations where better survivability is required.