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    MARCO'S BLITZ BRIGADE

    The HMG's high rate of fire synergizes well with Marco's first Talent, generating more missiles for massive damage. Furthermore, the high damage bonus to debuffed enemies of the HMG, combined with Marco's passive skill Alternate Strategy, can increase his rate of fire bonuses.

    The HMG's high rate of fire synergizes well with Marco's first Talent, generating more missiles for massive damage. Furthermore, the high damage bonus to debuffed enemies of the HMG, combined with Marco's passive skill Alternate Strategy, can increase his rate of fire bonuses.

    The HMG's high rate of fire synergizes well with Marco's first Talent, generating more missiles for massive damage. Furthermore, the high damage bonus to debuffed enemies of the HMG, combined with Marco's passive skill Alternate Strategy, can increase his rate of fire bonuses.

    The HMG's high rate of fire synergizes well with Marco's first Talent, generating more missiles for massive damage. Furthermore, the high damage bonus to debuffed enemies of the HMG, combined with Marco's passive skill Alternate Strategy, can increase his rate of fire bonuses.

    The Dragon Nosuke Core pairs exceptionally well with high rate of fire weapons, delivering significant ATK boosts. Marco's recommended weapon, the HMG, has a high rate of fire, making it an ideal fit for this core.

    Mechanist Core can improve ranged damage, so it's a good fit for characters with a long range.

    Throwing 3 grenades at once is good for the environments where burst damage is desired.

    Grenades have a larger explosion range. Good for an environment where enemies are clustered.

    In this setup, burn weapons pair well with the team's talents and Eri's passive, leading to a significant increase in damage per second.

    In this setup, burn weapons pair well with the team's talents and Eri's passive, leading to a significant increase in damage per second.

    In this setup, burn weapons pair well with the team's talents and Eri's passive, leading to a significant increase in damage per second.

    In this setup, burn weapons pair well with the team's talents and Eri's passive, leading to a significant increase in damage per second.

    In this setup, burn weapons pair well with the team's talents and Eri's passive, leading to a significant increase in damage per second.

    In this setup, burn weapons pair well with the team's talents and Eri's passive, leading to a significant increase in damage per second.

    In this setup, burn weapons pair well with the team's talents and Eri's passive, leading to a significant increase in damage per second.

    In this setup, burn weapons pair well with the team's talents and Eri's passive, leading to a significant increase in damage per second.

    2-Piece Set can increase the team's ATK even when not being deployed, and 4-Piece Set can increase the team's damage upon inflicting debuffs. It is a good fit for Spec-Ops Characters and also provides a big boost for Firepower Characters' damage.

    2-Piece Set can increase ATK for the team once the Character is deployed, and 4-Piece Set can also take effect even when the Character is undeployed. It fits perfectly with Spec-Ops Characters who don't need to be deployed on the battlefield for a long time.

    2-Piece Set can increase the team's Shot damage even when not being deployed, which is a good fit for Spec-Ops Characters. 4-Piece Set can further increase the Shot damage bonus after being deployed, which improves Firepower Characters' damage output.

    The Sparrow Bomb's damage is increased, and its cooldown is reduced, making it ideal for PVE.

    The triple dash excels in environments requiring frequent repositioning.

    In this setup, heavy weapons synergize well with the team's traits and Fio's passive, resulting in a significant damage boost.

    In this setup, heavy weapons synergize well with the team's traits and Fio's passive, resulting in a significant damage boost.

    In this setup, heavy weapons synergize well with the team's traits and Fio's passive, resulting in a significant damage boost.

    In this setup, heavy weapons synergize well with the team's traits and Fio's passive, resulting in a significant damage boost.

    In this setup, heavy weapons synergize well with the team's traits and Fio's passive, resulting in a significant damage boost.

    In this setup, heavy weapons synergize well with the team's traits and Fio's passive, resulting in a significant damage boost.

    In this setup, heavy weapons synergize well with the team's traits and Fio's passive, resulting in a significant damage boost.

    In this setup, heavy weapons synergize well with the team's traits and Fio's passive, resulting in a significant damage boost.

    In this setup, heavy weapons synergize well with the team's traits and Fio's passive, resulting in a significant damage boost.

    In this setup, heavy weapons synergize well with the team's traits and Fio's passive, resulting in a significant damage boost.

    In this setup, heavy weapons synergize well with the team's traits and Fio's passive, resulting in a significant damage boost.

    In this setup, heavy weapons synergize well with the team's traits and Fio's passive, resulting in a significant damage boost.

    2-Piece Set can increase the team's ATK even when not being deployed, and 4-Piece Set can increase the team's damage upon inflicting debuffs. It is a good fit for Spec-Ops Characters and also provides a big boost for Firepower Characters' damage.

    2-Piece Set can increase ATK for the team once the Character is deployed, and 4-Piece Set can also take effect even when the Character is undeployed. It fits perfectly with Spec-Ops Characters who don't need to be deployed on the battlefield for a long time.

    2-Piece Set can increase the team's ATK even when not being deployed, which is a good fit for Spec-Ops Characters. 4-Piece Set can further increase the team's ATK upon inflicting debuffs, allowing Firepower Characters to deal more damage.。

    Food dropped from the fridge can restore ultimate skill energy, effectively increasing the frequency at which firepower characters can use their ultimate skills.

    The skill can block bullets during its activation, making it highly effective in dangerous environments.

    When using Marco as the main damage dealer, a high rate of fire weapon like the HMG is the most suitable. The higher rate of fire synergizes well with this first Talent for bigger damage output. Adding Eri and Fio to the squad will help increase his damage against enemies.

    Rec. Combo: